November 2024
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A Firsthand Account of What Homelessness in America Is Really Like
A devastating account.
When I find interesting or memorable articles, but I don't have enough to say to justify a blog post, I save them to Pinboard and publish them here.
A devastating account.
“As long as there is design, there will be copying.”
“Successful people tend to be persistent. New ideas often don’t work at first, but they’re not deterred. They keep trying and eventually find something that does. Mere obstinacy, on the other hand, is a recipe for failure. Obstinate people are so annoying. They won’t listen. They beat their heads against a wall and get nowhere.”
Beautiful idea.
Those were the days.
Spot on, and the first installment is great, too.
Yes yes yes.
Another banger from NN/g. I’ve been redesigning a website for my son’s school, and I have to be honest: I prefer the design from 2012 to the “modern” thing we’re converting it to, at least on desktop.
“There are 13 divorces among the 10 richest men in the world. Seven of the top ten have been divorced at least once.”
All the mental energy that you use to elaborate your misery would be far better used trying to find the one, seemingly impossible way out of your current mess. It’s best to spend zero time on what you could have done and all of your time on what you might do. Because in the end, nobody cares, just run your company.
“I know that by making choices designed to land me in the first class cabin, it would be difficult to avoid also inheriting the dreariness associated with its current occupants.”
Sad to see quality drop off over time, especially from Bialetti, but these scans are amazing nonetheless.
Juice is the non-essential visual, audio & haptic effects that enhance the player’s experience.
Juice is about the tiny details. It’s about squeezing more out of everything. It’s about serving the user’s emotional needs, not just the functional. It originated in games but can be used in other types of software.
OpenAI and Microsoft have been killing it not only in product but in the go-to-market groundwork they’ve been doing long before launch.
With seemingly every launch, they have a slate of really compelling partners already using the new service (e.g., Wolfram Alpha and Zapier using ChatGPT plugins), giving them a big press bump from the articles those partners write and social proof. Not to mention, of course, the product is better because it’s already been tested with real customers.
It’s a beautiful thing, and a masterclass every PM should be paying attention to.
I typically avoid (publicly) bookmarking current events-type stories, but I expect this breakdown of how America’s banking system works to be valuable long after the current crisis has ended.
Because they use fonts already available on your visitor’s OS, font stacks are a great way of keeping page load times fast while maintaining a modicum of control over the design of your site.
I use a similar stack for this site but might transition to one of these soon.
“Writing is the process by which you realize that you do not understand what you are talking about. Importantly, writing is also the process by which you figure it out.”
Timeless advice. 1% better every day, and before you know it, you’re an elite performer.
“Yesterday I rented a boat and took the leader of one of Flexport’s partners in Long Beach on a 3 hour of the port complex. Here’s a thread about what I learned.”
Great explanation, from experience, with lots of color commentary, of how to structure and compensate a software sales team.
I work with a few people who are really good at this. They’re at once awe-inspiring and terrifying.
This is an absolutely phenomenal ‘explorable explanation’. It methodically layers concepts to foster understanding, deploys interactivity to build intuition, and on top of all that provides crisp, clear narrative on top of all of the amazing visualizations.
Never do a rewrite.
What’s the right amount of feedback?
A product manager’s job is to make the business successful by defining and shipping products that solve customers’ problems. Defining and shipping alone are not enough.
A thoughtful, valuable, list.
Great storytelling. Beautiful visualization.
Brilliant take on workplace politics and the ‘performance of work.’
An apt analogy deftly applied. If your stubborn CEO only reads one article on technical debt, make sure it’s this one.
“The main thing is to keep the main thing, the main thing.”
We discussed this at my previous company almost every day. Our users were experts, they wanted more information on the screen at once, and they were OK with a slight learning curve if it meant higher productivity long term.
“It’s tempting to rely on menu controls in order to simplify mobile interface designs —especially on small screens. But hiding critical parts of an application behind these kinds of menus could negatively impact usage.”
Product design communicates product positioning. Product design is fundamental to a product’s core value proposition. Product design enables new paths to market. Yes, yes, and yes.
Interesting take on managing new folks on your team.
Product is distribution. Ultra valuable, easily consumable resource on sales mechanics, planning, and org structure. Wish I had this 5 years ago.
This is monumental. It’s telling that “fixtures like Briefings, ‘The Daily’ podcast, [realtime] weather and stocks are available at the top of the page.” If they weren’t already, the Times is now firmly a digital-first paper.
An offline-only digital magazine. Beautiful idea and remarkable execution.
I love my (many) Apple products, but Richardson’s spot on in describing their design as “ponderously serious.” Gorgeous objects, but ultra minimalist and restrained. Google’s doing great, humanist industrial design. Mi piace.
Beautiful concept for an app. “Whenever you want to focus, plant a tree. The tree will grow in the following time. The tree will be killed if you leave this app.”
“There is a false dichotomy at work in modern app design: the drive is for apps to be so simple you can use them as soon as you’ve tapped the app icon, but this is taken to mean that there doesn’t need to be anything more to do in the app than what you can see when you have tapped the app icon.” Yes, yes, yes.
Really interesting new UI technique from Microsoft. Tabs from multiple apps sharing the same window. This is a baby step — ‘sets’ should get you some additional benefit other than creating simple groupings.
Brilliant, from Intercom’s phenomenal blog (I can’t believe I haven’t linked to it before). All working engineers, designers, and PMs would do well to take this advice to heart.
It’s not 1997 anymore.
Facebook, Snapchat, et al should have full-time Product and UX teams working on this problem.
Excellent analysis. Even if you know little about the game, read this for its rejection of the common wisdom. If you know and love hockey, be sure to read all three parts.
Yes yes yes. Ask, vent, brainstorm, but do it right.
Great, great analysis. I love the Music and Maps apps in iOS 10. Hoping this piece inspires more designers to take a bottom-first approach to large-screen mobile design.
Speaks well to the demeanor and attitude that can help make a PM successful. The attributes Rich lists aren’t necessary, but they’re damn useful.
Note: unfortunately the original URL doesn’t work. Searching for an archived version of this.
Interesting reflection on the role of CLI-like interfaces. UI discoverability is sometimes at odds with the goals of a high-skill, professional user.
UX is more than a coat of paint. See my tweets on the relationship between PM and UX for more.
Stephen Few on self-serve BI platforms. Incisive.
Beautiful, effective visualization from NYT that kindles your intuition and simplifies a pretty complex series of data. (Also one of the rare cases in which scroll-jacking works — in part because it’s executed flawlessly.)
A good primer. Don’t do this.
“As Munger says, ‘80 or 90 important models will carry about 90% of the freight in making you a worldly‑wise person.’”
Buying a copy of this for every executive and designer I work with from today on.
Great PMs (and founders) focus on the market and the problem, not on a particular solution.
Great to see more competition in UX tools, and great to see Adobe listening to customers.
Bad UX kills. Users need feedback about the effects of their actions.
Great engineering and great products can’t exist in a vacuum. If you can’t sell ‘em (whatever that means for your company), it doesn’t matter.
Speaker notes from a talk given by Kennedy Elliott at OpenVis in April 2016. Kennedy works on the Washington Post’s immensely talented Visual Journalism team.
“Too many knobs do come with a cost.” A study.
Cogent, reasoned commentary from iA on icons and text labels. iOS gets this 100% right in the tab bar. Even the Material Design team is beginning to see the light on this.